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Official Doc: Console Commands | 官方文档:控制台指令

Console commands are split into two categories: actual commands and tweakable variables.

Tweakable variables differ from console command in that they are more specialized and usualy modify a single variable in the game. They are often used to toggle on or off some behavior.

Console command are more general purpose and can affect a wider variety of stuff, such as reloading some file, toggling off some gfx effects, starting a civil war, ...

Table of Content​

All Console Commands​

3dstats​

Toggles 3D Stats

Agency.Instant​

Activates Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock and Agency.Autocomplete

Audio.PlayEffect​

  • Arguments: effect_name

Play the specified sound effect

IP​

Shows your IP

PostEffectVolumes.Default​

  • Arguments: posteffect_values name
  • Not available in release build

Toggles default posteffect values

PrintSynchStuff​

Prints random count and seed

SetRandomCount​

Sets the randomcount to 0 or arg

acclimatization​

  • Aliases: acc
  • Arguments: <climate_name>, <value 0-100>

Sets the acclimatization on a division(s).

add_autonomy​

add_core​

  • Arguments: <Province ID>

Add core

add_critical_hit​

  • Arguments: <critical_hit_name>

add critical hit to selected ships

add_diplo​

Adds diplomatic entroute

add_equipment​

  • Aliases: ae
  • Arguments: equipment amount, equipment name

Gives player amount of equipment that has the specified name

add_exile_manpower​

  • Arguments: <TAG>, <value>

Adds legitimacy to specified tag. add_legitimacy TAG amount

add_fleet_arrow​

  • Arguments: color
  • Not available in release build

Add an arrow around a strategic region

add_ideas​

  • Arguments: all|<idea1> <idea2> ...>

Adds ideas (ministers or national spirits) with <ID> to the country. Use 'all' to add them all

add_intel​

Set the values of a static intel pool against a specific country. E.g. add_intel GER POL army=10

add_interest​

  • Arguments: <Country tag>

Add specified country tag to your interest

add_latest_equipment​

  • Aliases: ale
  • Arguments: equipment amount

Gives player amount of latest equipment variants

add_legitimacy​

  • Arguments: <TAG>, <value>

Adds legitimacy to specified tag. add_legitimacy TAG amount

add_mines​

  • Aliases: mines
  • Arguments: <Amount of naval mines>

Add naval mines to selected region(s)

add_opinion​

  • Arguments: <Country tag>

Add opinion to/from tag

add_party_popularity​

  • Arguments: <party>, <amount>

Adds party popularity for specified party to the current country

add_rain​

  • Arguments: <rain_amount>

Adds rain to the selected province

add_snow​

  • Arguments: <snow_amount>

Adds snow to the selected province

add_stability​

  • Aliases: st
  • Arguments: unity amount

Gives/removes stability from player

add_temp_supply_node​

  • Not available in release build

Add temp supply node

add_temporary_buff​

  • Arguments: <buff_index>

adds temporary buff to selected units

add_war_support​

  • Aliases: ws
  • Arguments: unity amount

Gives/removes war support from player

ai​

Toggles the AI on or off

ai_accept​

  • Aliases: yesman

Toggles AI always accept diplomacy

ai_dump​

  • Aliases: aidump
  • Not available in release build

Dump AI data to log file

ai_force_equipment​

Force the AI to only spend army XP on equipment design

ai_force_template​

Force the AI to only spend army XP on template design

ai_front_dump​

  • Aliases: aifrontdump
  • Not available in release build

Dump AI front data to log file, needs to have a unit selected

ai_front_id​

Get the address of selected group's front debug id

ai_idea_desire_log​

Prints AI desire for ideas to log. For Current country only.

ai_invasion​

Toggles AI AI naval invasions

ai_pp_log​

Prints AI use of PP to log

ai_research_log​

  • Not available in release build

Toggles ai research logging

ai_trace​

  • Not available in release build

Toggles the AI Trace window

aircombat​

  • Aliases: airc
  • Arguments: <scenario name>, <result name>, <province id>, <state id with airbase>, <state id with airbase>, <equipment type>, <equipment type>, [equipment creator country], [equipment creator country]
  • Not available in release build

Spawns an air combat in desired location.

airealism​

Enable realistic AI

aiview​

Enable AI debug info

allowdiplo​

  • Aliases: adiplo, nocb

Allows to use all diplomatic actions for no matter the rules.

allowideas​

Allows to learn all ideas.

allowoperations​

Allows to execute all operations.

allowtraits​

Allows to learn all traits.

analyzetheatres​

  • Aliases: anth

Analyze theatres for errors.

annex​

  • Arguments: <Target Country Tag>

Begin annex/annexes the specified tag

bloom​

  • Not available in release build

Toggles bloom

browser​

  • Arguments: url
  • Not available in release build

Show browser window

build_war_blobs​

Prints a list of all your wars

building_health​

  • Aliases: bhealth
  • Arguments: <building type>, <state or prov id>, <building level>, <health to add>

Changes specified building health

bypass_invasion_superiority_check​

  • Aliases: bisc

Ignore superiority in the strategic areas crossed by a naval invasion order

cameraclamp​

Toggles the camera clamping

cityreload​

Reloads the cities

civilwar​

  • Arguments: <ideology>, [target country tag]

Spawns a civil war

clear_critical_hits​

clear all critical hits

clear_intel_pools​

Reset the specified intel pool

collision​

  • Aliases: debug_collision

Toggles debug display of normals/bounding boxes/collision

combat_analyzer​

  • Arguments: <TAG1>, <TAG2>, <OOB1>, <OOB2>, <num runs> OPTIONAL, <num days> OPTIONAL

Runs a combat between the 2 OOBs owned by the two TAGs either until done or for the specified number of days. Using <num runs> the combat will be run multiple times and the averages are printed

combatsound​

How often does the combat view give a random sound? 0-50

combattest​

  • Not available in release build

combat simulation process

compare_to_last_checksum​

Compare current checksum with the most recent dump

compliance​

  • Arguments: amount

increases decreases compliance in a state

cp​

  • Arguments: CP amount

Gives command power to player

createarmygroup​

Create field marshal group from selected groups

createlean​

  • Not available in release build

Create LEAN textures

ct​

Puts timer info in clipboard

damage_units​

  • Arguments: <org>, <str>, <num>

Damage or heal selected units or units under pointer if there is none selected. Enter 1 argument to apply damage for both types, two for individual both types

dbg_enable_scripted_gui​

  • Arguments: <scope>
  • Not available in release build

Enables scripted GUIs

dbg_prov​

  • Arguments: <int>
  • Not available in release build

Sets type of debugging information on provinces.

dbg_task_force_role_insignia_assignment​

  • Aliases: tfria

print the role that would be deduced for the selected task force

dbg_tf_fulfillment​

Show the managed fulfillment of a taskforce (exepected number of ships after all ships have been merged in)

debug​

Toggle debug mode on/off.

debug_achievements​

  • Not available in release build

Enables popups for achievements to debug them

debug_achievements_clear​

  • Not available in release build

Clear all achievements and user stats

debug_air_vs_land​

  • Aliases: dbg_cas
  • Not available in release build

Toggle debug mode for air vs land combat.

debug_army_entity​

  • Aliases: dae

Shows debug entity for all armies

debug_assert​

  • Not available in release build

Toggles asserts on/off

debug_bloom​

Toggles Bloom on/off

debug_borders​

Toggles Borders on/off

debug_cities​

Toggles Cities painting mode on/off

debug_commands​

  • Not available in release build

Printing commandcount to message.log

debug_crash​

  • Aliases: crash
  • Not available in release build

Crash!

debug_diploactions​

  • Not available in release build

Start Counting diplomatic actions

debug_dumpdiploactions​

  • Not available in release build

Dump diplomatic action data to game log

debug_dumpevents​

Dump Event data to game log

debug_entities​

  • Not available in release build

Toggles Debug entities

debug_events​

Start Counting events

debug_force_capitulate​

  • Aliases: dfc
  • Arguments: <tag>

forces capitulation of a country on next daily tick

debug_front_sections​

  • Aliases: dbg_fs
  • Arguments: <Theatre index>, <Front index>, <Section index>

Visual debug of theatres, fronts and sections.

debug_fronts​

  • Not available in release build

Toggles interpolated fronts debug

debug_info​

  • Not available in release build

Toggles Debug info

debug_lines​

  • Not available in release build

Toggles Debuglines

debug_lockcamera​

Toggles Camera locked on/off

debug_nogui​

Toggles GUI on/off

debug_nomouse​

Toggles mouse scrollwheel on/off

debug_norender​

Toggle rendering of map

debug_nuking​

Allows to nuke every province without checking any conditions.

debug_off_front_snap​

  • Aliases: dbg_fsnap
  • Not available in release build

Toggles offensive fronts snapping debug

debug_orders_tree​

  • Aliases: dot
  • Not available in release build

Print out debug about orders chain.

debug_particle​

  • Not available in release build

Toggles Particles Debug info

debug_postfx​

Toggles PostFX on/off

debug_rivers​

Toggles Rivers on/off

debug_show_event_ID​

Shows event ID

debug_sky​

Toggles Sky on/off

debug_smooth​

Toggle framesmoothing

debug_tactics​

Toggle visibility of debug tooltip for tactics

debug_terrain​

Toggles Terrain on/off

debug_texture​

  • Not available in release build

draws textures like bloom

debug_textures​

  • Not available in release build

Writes Texture info to application debug log

debug_tooltip​

Toggles Tooltips on/off

debug_trees​

Toggles Trees on/off

debug_types​

  • Not available in release build

Will print the data type for all dynamic reference objects. Can only be used if using RTTI.

debug_unit_controller_weights​

  • Aliases: dbg_ucw
  • Arguments: <weight token>

Visual debug of unit controller weights. Enable track_unit_controller_weights first!

debug_unit_entity​

  • Aliases: dbg_ue

Print out the entity hierarchy.

debug_validate_supply​

  • Aliases: dbg_sply
  • Not available in release build

Toggle debug validate supply cache.

debug_water​

Toggles Water on/off

debug_wireframe​

  • Not available in release build

Toggles forced wireframe on/off

debug_zoom​

Zooms in the game

deironman​

  • Not available in release build

Removes Ironman status from current game.

deleteallunits​

  • Aliases: delall

Delete all armies and fleets of the specified countries.

deleteallunitsbut​

  • Aliases: delallbut

Delete all armies and fleets of ALL countries, except specified one.

deltat​

  • Arguments: <speed factor>

control animation speeds

drop_cosmetic_tag​

  • Arguments: <country tag>

Drops 'cosmetic tag' for a specified country

dump_cached_random_logs​

dumps cached random logs

dump_checksum​

Compute and store the checksum in a file

dump_equipment_loc​

  • Arguments: desc: Dump equipment descriptions instead of the names, <country_tag>: Multiple allowed. Only include loc strings for the given countries. Generic loc strings are included if no tags are given, or with argument 'generic'., <type>: Multiple allowed. Only include equipment that are all of the given types, e.g. 'armor anti_tank' will only include tank destroyers., path=<filepath>: File path to write the dump to. Default is 'logs/equipment_loc.csv'.

Dumps equipment loc strings to file. All arguments are optional.

dump_garrison_templates​

Dump garrison templates to game log

dump_synchronized_members​

Dump the synchronized game state (the one that has checksum ID 2)

effect​

  • Aliases: e
  • Arguments: <tag> scripted_effect_name

Runs a scripted effect on selected scope

empty_fuel_tanks​

  • Arguments: Fuel amount

Clear fuel tanks of all armies

emulate_ai_operative_assignment​

Log ai operative assignment if it were to run this tick. Takes as first argument the tag of the country to test, default to the player's.

error​

Show errors in log

eval_effect​

Runs the inlined effect on a selected scope

eval_trigger​

Runs the inlined trigger on a selected scope

event​

  • Arguments: event id, <Target Country Tag>

Executes an event

flagsoutput​

  • Arguments: <path>

Creates texture atlas files from memory.

focus_count​

  • Arguments: <Target Country Tag>

Counts how many focuses a tag has. For science

force_operative_detection​

  • Aliases: snitch

Print intel network related information

fow​

  • Aliases: debug_fow
  • Arguments: <Province ID> OPTIONAL

Turns off fog of war in a province or in general

fronts​

Toggle visibility of the foreign fronts

fuel​

  • Aliases: army_juice
  • Arguments: Fuel amount

Adds/removes fuel to the player

fuel_gain​

  • Arguments: Daily Fuel amount

Adds/removes daily fuel gain for player

fullscreen​

Toggles fullscreen

gain_xp​

  • Arguments: <trait>

Gain xp for selected leader or for a leader trait

gamespeed​

  • Arguments: speed <0-5>

Set the current game speed, pausing the game at speed 0.

gamestate_timer​

  • Aliases: gstimer
  • Arguments: on / off

Enable / Disable recording of how long an hour / day / week etc takes to process.

gbpaint​

  • Arguments: layer, channel
  • Not available in release build

Toggles gradient border painting

gbreload​

  • Not available in release build

Reloads gradient borders

get_capital​

  • Arguments: <Country tag>

Get the capital of a country

get_country_flag​

  • Arguments: <flag name>

Gets country flag on specified TAG. Defaults to current country

get_flag​

  • Arguments: <flag name>

Get a flag

get_var​

  • Arguments: <var name>

Gets a variable

goto_province​

  • Arguments: province id

Centers to province

goto_region​

  • Arguments: region id

Centers to region

goto_state​

  • Arguments: state id

Centers to state

grow_intel_network​

Grow the intel network in the specified tag

guibounds​

  • Aliases: gui

Toggles GUI bounds debug

hdr​

  • Not available in release build

Toggles hdr

hdr_debug​

  • Not available in release build

Toggles hdr debugging

help​

  • Arguments: command name

Print out all console commands or a specific command description.

helphelp​

Double Rainbow help.

helplog​

Print out all console commands to game.log file.

highlight_encirclements​

Toggle highlighting of detected encirclements

history_logger​

Toggle history logger

hsv​

  • Not available in release build

Converts RGB to HSV

human_ai​

Toggles AI for Human countries

imgui​

Controls ImGui UIs. See the sub commands.

instant_prepare​

Instantly prepares naval invasions

instant_wargoal​

Generation of wargoals are instant

instantconstruction​

  • Aliases: ic

Toggles instant construction cheat.

instantevents​

Ignores event mth s

instantshiprefit​

  • Aliases: isr

Toggles instant ship refitting cheat.

instanttraining​

  • Aliases: it

Toggles instant army training cheat.

ironman​

  • Not available in release build

Applies Ironman status to current game.

list_flags​

  • Arguments: <scope>

Lists all flags in a scope or for the selected country/state/unitleader

list_ideas​

Dump all ideas to console (ministers or national spirits)

list_modifiers​

  • Arguments: <scope>

Lists all modifiers in a scope or for the selected country/state/unitleader

list_temporary_buffs​

lists all temporary buffs on selected units

list_vars​

  • Arguments: <scope>

Lists all variables in a scope or for the selected country/state/unitleader

loc_check​

Check for missing localization

loc_check_characters​

Check characters for missing localization

loc_check_decisions​

Check decisions for missing localization

loc_check_events​

Check events for missing localization

loc_check_focuses​

Check national focuses for missing localization

loc_check_modifiers​

Check modifiers for missing localization

loc_check_national_spirits​

Check national spirits for missing localization

lock_air_det​

  • Arguments: <CountryTag>, <Detection> (0.0-1.0) OPTIONAL

Locks Air Detection for a country, omit detection value to reset

lock_air_eff​

  • Arguments: <CountryTag>, <Efficiency> (0.0-1.0) OPTIONAL

Locks Air Efficiency for a country, omit efficiency value to reset

manpower​

  • Arguments: <Amount>

Adds manpower to player

map_icon_reload_type​

  • Arguments: <NUM> or <help>
  • Not available in release build

Specify a map icon type to reload

mapmode​

  • Arguments: Mapmode type (int)

Change mapmode.

mapnames​

Toggle map names

massconquer​

  • Aliases: massc
  • Not available in release build

Mass conquer tool.

metrics​

  • Arguments: log_units|log_pools|player|air_mission|global|unit_assignments <days>|decision|log|file<=file_name>|tag=<country_tag>|add_tag=<country_tag>
  • Not available in release build

Toggles collecting metrics

morehumans​

  • Aliases: humans
  • Arguments: num

Adds more humans

moveunit​

  • Arguments: <Unit ID>, <Province ID>

Moves a unit to a province

  • Not available in release build

logs naval combat

night​

  • Not available in release build

Toggles night

no_wargoal​

No need to have a wargoal for declaring war

nomapicons​

Toggles map icons.

nopausetext​

Toggles the pausebanner for nicer screenshots.

nudge​

Go to the nudge tool

nukes​

  • Aliases: nuke
  • Arguments: <count>

add nukes

observe​

  • Aliases: spectator

Switches to play no country at all, and no longer shows messages or pauses the game

occupationpaint​

  • Aliases: op
  • Arguments: tag<OPTIONAL>

Toggles occupation painting. If specifying a tag, that country will be occupied.

oos​

  • Not available in release build

Out of Synch

operation_debug​

  • Arguments: Operation ID, Target Tag

Allows to execute all operations.

operation_start​

  • Arguments: Operation ID, Target Tag

Allows to execute all operations.

operation_test_phase_selection​

  • Arguments: Operation ID, Target Tag

Test an operation phase.

pathfind_cache​

  • Arguments: on / off
  • Not available in release build

Enable / Disable the PathFind Cache

pathfind_stats​

  • Not available in release build

Print PathFind Cache Stats

pause_in_hours​

Pauses the game after X hours have passed after command is called

pp​

  • Aliases: fuhrer_mana, political_power
  • Arguments: PP amount

Gives political power to player

prep_for_war​

  • Arguments: <TAG>

Make AI country with specified TAG to prepare fight for another country

prevent_operative_detection​

Prevent a country from detecting and harming foreign operatives

prices​

Price Info

Prints countries controlled by human players.

Print intel network related information

Print the intel a country has over another

Runs a scripted effect on selected scope

Print the intel value breakdown generated by radar

profile​

  • Arguments: <on> <off> <print> <clear>

profile options

provtooltipdebug​

  • Aliases: tdebug

Toggles the debug info in province tooltip

puppet​

  • Arguments: <Target Country Tag>

Puppets the specified tag

railroads​

Toggle rendering of railroads

railwaygun​

  • Aliases: rg
  • Not available in release build

create railway gun in supply capital

railwaygun_damage​

  • Aliases: rg_damage
  • Not available in release build

damage railway guns

random_seed​

reseeds random with specified seed or reseeds random

randomlog​

  • Aliases: rlog
  • Not available in release build

Toggles the random logs.

rebuildfronts​

  • Arguments: <Country tag>
  • Not available in release build

Rebuild fronts.

rebuildlayers​

Reload mapmodes.

release​

  • Aliases: rls
  • Arguments: Tag of a country to be released

Released a given country

reload_textures​

  • Aliases: rt, reload_texture
  • Arguments: <optional file name filters...>

Reloads all textures, with an optional filter to reload only files that include the given text

reload_video_player​

  • Not available in release build

Reload video data in the video player and database

reloadfx​

  • Arguments: Arguments: map/mapname/postfx or *.fx filename

Reloads the shader

reloadinterface​

Reloads the entire interface

reloadoob​

  • Arguments: <Target Country Tag>

Reloads OOBs

reloadtechnologies​

Reloads the technology database

reloadweather​

  • Arguments: <randomseed>

Reload and regenerate weather

remove_core​

  • Arguments: <Province ID>

Remove core

remove_ideas​

  • Arguments: all|<idea1> <idea2> ...

Removes ideas (ministers or national spirits) with <ID> to the country. Use 'all' to remove them all

remove_interest​

  • Arguments: <Country tag>

Removes specified country tag from your interest

rendertype​

Reports what render backend is used

research​

  • Arguments: <slot id> or "all"

Researches an technology from research slot or all.

research_on_icon_click​

Research a technology when clicking on technology tree icon

reset_played_videos​

  • Not available in release build

Reset played videos

resign​

Resign from the game

resistance​

  • Arguments: amount

increases decreases resistance in a state

run​

Runs the specified file with list of commands

save​

  • Aliases: savegame

save a savegame.

savecheck​

Makes a savegame (Test_01), loads the savegame, makes a new savegame (Test_02). Those savegames should look the same.

savegame​

Creates an savefile.

select​

  • Aliases: sel
  • Arguments: <object id>, <object type id> (optional)
  • Not available in release build

select object by id

set_cosmetic_tag​

  • Arguments: <country tag>, <cosmetic tag>

Sets 'cosmetic tag' for a specified country

set_country_flag​

  • Arguments: <flag name>

Sets country flag on specified TAG for a duration. Defaults to current country and value 1 with infinite duration.

set_debug_unit_controller​

  • Aliases: dbg_unit_controller
  • Not available in release build

Sets debug unit controller tag, other countries will not update units

set_flag​

  • Arguments: <flag name>

Set a flag

set_global_flag​

  • Arguments: <flag name>

Sets the specified global flag to a value. Defaults to 1

set_mud​

Sets mud for the selected province

set_ruling_party​

  • Arguments: <ideology>

Sets ruling party for the country

set_var​

  • Arguments: <var name>

Set a variable

set_weather​

  • Arguments: <weather_type>

Sets the weather for the selected province (and corresponding region)

setcontroller​

  • Arguments: country tag, province id

Sets province controller

setowner​

  • Arguments: country tag, state id

Sets state owner

show_enemy_ships​

Toggle always showing of enemy ships

show_ships​

Toggle always showing of player ships

show_xp_gain​

  • Aliases: xp_gain

Show XP gain information.

simplified_transport​

Toggle simplified naval transports

sleep​

  • Aliases: wait
  • Arguments: time in sec
  • Not available in release build

Sleep

spawn​

  • Arguments: <SubUnit Type>, <Province ID>, <Amount>
  • Not available in release build

Spawns a unit in a province

spawnactor​

  • Arguments: <Actorname>, <Province ID>, <Animation> OPTIONAL

Spawns an actor with an optional animation

srgb​

  • Not available in release build

Toggles sRGB

supply_toggle_flow_penalties​

  • Not available in release build

Toggle the supply penalties due to bad supply flow

tag​

  • Arguments: <Country tag>

Switch tag to another country

tag_color​

Test setting a country's color

teleport​

  • Aliases: tp
  • Arguments: <province_id>

Teleports selected armies or ships to the specified province

test_log​

Enable / Disable tests

test_naval_move_danger​

  • Arguments: <from region id>, <to region id>, <avoid as block = 1>
  • Not available in release build

Tests if path between two region is blocked

test_save_mode​

Sets if save game for failed test should be for current or previous day

testevent​

  • Arguments: <Event ID>, <Character ID>

Tests an event without triggering it

testrtti​

  • Arguments: <test case>

Tests performance for RTTI

testtool​

  • Aliases: test
  • Not available in release build

Testing tool.

theatersrebuild​

  • Aliases: trebuild
  • Not available in release build

Rebuilds all theatres in the world. All orders will be cleaned.

threat​

  • Arguments: threat amount

Adds or show thread level of player

time​

What time is it?

timer​

Prints out debug timing info

timer_dump​

Dumps debug timing info

timer_reset​

Resets debug timing

timer_restart​

Restarts (resets and starts) debug timing

timer_start​

Starts debug timing

timer_stop​

Stops debug timing

toggle_offset_ai_daily_update​

  • Not available in release build

Whether a country's ai daily update should be spread over a day

track_unit_controller_weights​

  • Aliases: track_ucw

Will start tracking unit controller weights for current country, should be used together with debug_unit_controller_weights to view the data.

traderoutes​

Toggle visibility of trade routes

trigger​

  • Aliases: t
  • Arguments: <tag> scripted_trigger_name

Runs a scripted trigger on selected scope

trigger_ability​

  • Arguments: <ability_name>

triggers an ability

trigger_docs​

  • Aliases: effect_docs, scripting_docs, docs

Print docs for triggers, effects and variables

unit_address​

Get the address of the first selected unit, for debugging

unit_stats​

lists stats of selected units

update_loc​

  • Arguments: localization tag

Updates the localization tag file

updateequipments​

Updates the equipment database

updatesubunits​

Updates the subunit database

version​

Show current game version

war_relations​

  • Arguments: <tag>

Prints war relations info

weather​

Toggle weather simulation

whitepeace​

  • Aliases: wp
  • Arguments: <country tags>

White peace with the specified countries.

window​

  • Aliases: wnd
  • Arguments: Arguments: open/close, window gui name

Opens or closes the specified window

xp​

  • Arguments: XP amount

Gives Army, navy and air experience to player

All Tweakable Variables​

Tweakable variables have a type which defines how they are used.

Boolean variables are toggled on and off just by entering their name in the console. They can also be force enabled by entering the name of the variable followed by a none zero number, or force disabled by using zero.

Examples:

> Agency.AutoComplete
[ Agency.AutoComplete ] Enabled
> Agency.AutoComplete
[ Agency.AutoComplete ] Disabled
> Agency.AutoComplete
[ Agency.AutoComplete ] Enabled
> Agency.AutoComplete 1
[ Agency.AutoComplete ] Enabled
> Agency.AutoComplete 0
[ Agency.AutoComplete ] Disabled

Integer and Float variables are set to a value by entering the name of the variable followed by the desired value. Only entering the name of the variable will print its current value. Note that they can be clamped within a range by code.

Examples:

> Audio.Debug.LevelsSampleRate
[ Audio.Debug.LevelsSampleRate ] Value 20
> Audio.Debug.LevelsSampleRate 40
[ Audio.Debug.LevelsSampleRate ] Value 40
> Audio.Debug.LevelsSampleRate
[ Audio.Debug.LevelsSampleRate ] Value 40

Agency.AutoComplete​

  • Type: Boolean

Agency.InstantSlotUnlock​

  • Type: Boolean

Agency.KeepExcessOperatives​

  • Type: Boolean

ApplicationUtils.Update​

  • Type: Boolean
  • Not available in release build

Audio.Compressor​

  • Type: Boolean
  • Not available in release build

Audio.Debug​

  • Type: Boolean
  • Not available in release build

Audio.Debug.ExtendedRange​

  • Type: Boolean
  • Not available in release build

Audio.Debug.Levels​

  • Type: Boolean
  • Not available in release build

Audio.Debug.LevelsSampleRate​

  • Type: Integer
  • Not available in release build

Audio.DebugMax​

  • Type: Boolean
  • Not available in release build

Audio.DebugMin​

  • Type: Boolean
  • Not available in release build

BattleSound.Debug​

  • Type: Boolean
  • Not available in release build

BattleSound.PlayBackground​

  • Type: Boolean
  • Not available in release build

BorderLOD.Threaded​

  • Type: Boolean
  • Not available in release build

BoundingVolumes​

  • Type: Boolean
  • Not available in release build

Collisions​

  • Type: Boolean
  • Not available in release build

CounterIntelligence.TestShieldColors​

  • Type: Boolean

Debug.DeleteUnitEachTick​

  • Type: Boolean
  • Not available in release build

Debug.OldCombat​

  • Type: Boolean

Decision.NoChecks​

  • Type: Boolean

Draw.Borders​

  • Type: Boolean
  • Not available in release build

Draw.Objects​

  • Type: Boolean
  • Not available in release build

Draw.Postfx​

  • Type: Boolean
  • Not available in release build

Draw.Refractions​

  • Type: Boolean
  • Not available in release build

Draw.Rivers​

  • Type: Boolean
  • Not available in release build

Draw.ShadowBlur​

  • Type: Boolean
  • Not available in release build

Draw.Shadows​

  • Type: Boolean
  • Not available in release build

Draw.Terrain​

  • Type: Boolean
  • Not available in release build

Draw.Transparent​

  • Type: Boolean
  • Not available in release build

Draw.Tree​

  • Type: Boolean
  • Not available in release build

Draw.Water​

  • Type: Boolean
  • Not available in release build

Focus.AutoComplete​

  • Type: Boolean

Focus.IgnorePrerequisites​

  • Type: Boolean

Focus.NoChecks​

  • Type: Boolean

GUI.Wireframe​

  • Type: Boolean
  • Not available in release build

IntelNetwork.Instant​

  • Type: Boolean

Mesh.MipLevels​

  • Type: Boolean
  • Not available in release build

Mesh.Names​

  • Type: Boolean

Mesh.TextureNames​

  • Type: Boolean

Mesh.Wireframe​

  • Type: Boolean
  • Not available in release build

Normals​

  • Type: Boolean
  • Not available in release build

Operation.Instant​

  • Type: Boolean

Particle.MipLevels​

  • Type: Boolean
  • Not available in release build

Particle.UseRingbuffer​

  • Type: Boolean
  • Not available in release build

Particle.Wireframe​

  • Type: Boolean
  • Not available in release build

PostEffectVolumes.Draw​

  • Type: Boolean
  • Not available in release build

PostEffectVolumes.Enabled​

  • Type: Boolean
  • Not available in release build

ShowBorderTypes​

  • Type: Boolean

ShowTechBonus​

  • Type: Boolean

Terrain.MipLevels​

  • Type: Boolean
  • Not available in release build

Tree.MipLevels​

  • Type: Boolean
  • Not available in release build

Update.Animations​

  • Type: Boolean
  • Not available in release build

Update.Particles​

  • Type: Boolean
  • Not available in release build

fa​

  • Type: Boolean

guibounds​

  • Type: Boolean

resistance_system​

  • Type: Boolean

supply_debug.show_debug_lines_rail​

  • Type: Boolean

supply_debug.show_debug_lines_supply​

  • Type: Boolean

supply_debug.show_debug_lines_train​

  • Type: Boolean

supply_debug.show_debug_rivers​

  • Type: Boolean